This design doc needs update. Some figures contains stale information.
All network communication is handled by the main browser process. This is done not only so that the browser process can control each renderer's access to the network, but also so that we can maintain consistent session state across processes like cookies and cached data. It is also important because as a HTTP/1.1 user-agent, the browser as a whole should not open too many connections per host.
Our multi-process application can be viewed in three layers. At the lowest layer is the Blink engine which renders pages. Above that are the renderer process (simplistically, one-per-tab), each of which contains one Blink instance. Managing all the renderers is the browser process, which controls all network accesses.
Blink has a
ResourceLoader object which is responsible for fetching data. Each loader has a
WebURLLoader for performing the actual requests. The header file for this interface is inside the Blink repo.
ResourceLoader implements the interface
WebURLLoaderClient. This is the callback interface used by the renderer to dispatch data and other events to Blink.
The test shell uses a different resource loader, so provides a different implementation, non-IPC version
ResourceLoaderBridge, located in
The renderer's implementation of
WebURLLoaderImpl, is located in
content/child/. It uses the global
ResourceDispatcher singleton object (one for each renderer process) to create a unique request ID and forward the request to the browser via IPC. Responses from the browser will reference this request ID, which can then be converted back to the
RequestPeer object (WebURLRequestImpl) by the resource dispatcher.
RenderProcessHost objects inside the browser receive the IPC requests from each renderer. It forwards these requests to the global
ResourceDispatcherHost, using a pointer to the render process host (specifically, an implementation of
ResourceDispatcherHost::Receiver) and the request ID generated by the renderer to uniquely identify the request.
Each request is then converted into a
URLRequest object, which in turn forwards it to its internal
URLRequestJob that implements the specific protocol desired. When the
URLRequest generates notifications, its
ResourceDispatcherHost::Receiver and request ID are used to send the notification to the correct
RenderProcessHost for sending back to the renderer. Since the ID generated by the renderer is preserved, it is able to correlate all responses with a specific request first generated by Blink.
All cookies are handled by our
CookieMonster object in
Pages can request cookies for a document via