Debugging a Trusted Plugin on Windows


  1. Get VS2008
  2. Set up the project/Solution using the wizard: make a Win32 Console app, and then click through the wizard to modify the project to be a Win32 DLL, that exports symbols.  Visit here for more info: http://msdn.microsoft.com/en-us/library/ms235636(v=vs.80).aspx
  3. In the project properties, turn off precompiled headers.  Do this so you can use the same #include stack in your sources to build both untrusted and trusted.
  4. Note: I ran into problems using the ppapi headers that come with NaCl:
    1. 1>d:\native_client_sdk\toolchain\win_x86\nacl64\include\machine\_types.h(19) : fatal error C1083: Cannot open include file: 'native_client/src/include/portability.h': No such file or directory
    2. I tried -D__native_client__, but this produced even more errors.
    3. To resolve this, I copied toolchain/win_x86/nacl64/include/ppapi to sit at the same level as examples
  5. In the project properties, add <native_client_sdk> to the header search paths.
  6. After copying the ppapi headers, the project still won't build because I need to copy in the ppapi C++ sources and build them too.  I DEPSed in the ppapi sources from nacl/ppapi and added all the files in ppapi/cpp/*.cc to the VS project.
  7. I had to change some source files.  When you build under nacl-gcc, things like inttypes.h (and stdint.h) are automagically part of the #include chain.  This is not so when building trusted.  In this case, I added #include <ppapi/c/pp_stdtype.h> to the files that needed it.  (Note that on Windows, there does not seem to be a <stdint.h> or <inttypes.h>).
  8. Edit hello_world/hello_world.html so that the embed tag has type="application/x-hello-world" and no nacl= attribute.
  9. Instead of handling a onload event in the EMBED tag, you have to call moduleDidLoad() directly after the EMBED tag.
  10. Run the local HTTP server in examples.
  11. Once the DLL is built, run chrome --register-pepper-plugins="d:\native_client_sdk\examples\NaClExamples\HelloWorld\Debug\HelloWorld.dll;application/x-hello-world" --user-data-dir=d:\trusted-debug-profile --wait-for-debugger-children
  12. Visit localhost:5103 and run the hello_world example.
  13. To debug the DLL you have to attach to the right process.  It isn't clear how you find this, other than by guessing.  I had limited success in pulling up the Debug -> Attach... panel, then launching chrome and visiting localhost:5103/hello_world/hello_world.html, then hitting Refresh on the Attach panel and attaching the the new "chrome.exe" process.  I have not been able to figure out how to debug startup issues.  There are some extra debugging hints here: http://www.chromium.org/developers/how-tos/debugging
Implications:
  1. The SDK will have to DEPS in and bundle src/ppapi from the chromium project.
  2. When building a trusted plugin, you have to use the chromium ppapi headers and build the .cc files, then switch over to different headers and link with libppapi_cpp.a to build a .nexe.  We could automate some of this by adding a build step in the SDK to build libppapi_cpp.a and bundling that library.
  3. Potential show-stopper: on Windows, there is no built-in pthreads library.  This means the pi_generator example will not build, nor will any other app that uses pthread, unless we can find a pthreads lib that we can re-distribute.
  4. Potential show-stopper: None of this work allows for .dso's, which are ELF.  These will not load on Windows.  Not sure if it's possible to make .dso's into DLLs and mimic the dynamic loading process.  dlopen() will not work for the same reason that pthreads don't work (no Windows support).
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