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Building and Testing the Native Client Trusted Code Base

What build system(s) is Native Client using?

The primary build system used by Native Client is SCons. For historical reasons we are not using plain SCons but an extension call Hammer.

The parts of the system shared with Chrome are also built using Chrome's build system, GN.

We also have some Makefiles and some shell scripts for certain build tasks.

Why is this such a complex mess?

The usual excuses:

Which files contain build system information?

For SCons it is: SConstruct, **/build.scons, **/nacl.scons There are also relevant configuration files in site_scons/site_tools/*, and random Python scripts located here and there.

For GN it is: **/ and **/config.gni

What is the difference between trusted and untrusted code?

"Trusted code" encompasses components like:

It is compiled using regular compilers. Bugs in trusted code can compromise system security, hence the name. As far as the build system is concerned trusted code is described in **/build.scons files. Trusted code lives in src/trusted/**

"Untrusted code" encompasses components like:

It is compiled using special sandboxing compilers. As far as the build system is concerned, untrusted code is described in **/nacl.scons files. Untrusted code lives in src/untrusted/** and also in tests/**

Some code can be compiled either as trusted or shared code, e.g. libraries that facilitate communication between trusted and untrusted code. Such code typically lives in src/shared/** and has both build.scons and nacl.scons files.

How do you use the MODE= setting when invoking SCons?

The MODE= setting or its equivalent --mode is used to select whether you want to compile trusted or untrusted code or both and how. Examples:




NOTE: if you do not specify MODE, "opt-<your-system-os>" will be assumed.

NOTE: if you want to run integration tests, you need to build both trusted and untrusted code simultaneously, because those tests involve running untrusted code under the control of trusted code.

What is the meaning of BUILD_ARCH, TARGET_ARCH, etc. ?

Just like any cross compilation environment, there are some hairy configuration issues which are controlled by BUILD_ARCH, TARGET_ARCH, etc. to force conditional compilation and linkage.

It helps to revisit the terminology used by cross compilers to better understand Native Client:

BUILD_SYSTEM: The system on which the tools will be built (initially) is called the build system.

HOST_SYSTEM: The system on which the tools will run is called the host system.

TARGET_SYSTEM: The system for which the tools generate code is called the target system.

For NaCl we only have two of these, sadly they have confusing names:

BUILD_PLATFORM: The system on which the trusted code runs.

TARGET_PLATFORM: The sandbox system that is being enforced by the trusted code.

The BUILD_PLATFORM is closest in nature to the HOST_SYSTEM, the TARGET_PLATFORM is closest to the TARGET_SYSTEM. We do not have an equivalent to BUILD_SYSTEM since we just assume the build system is x86 (either a 32- or 64-bit system).

What kind of BUILD_PLATFORM/TARGET_PLATFORM configurations are supported?

Conceptually we have





There is no TARGET_OS, since Native Client executables are OS independent.

The BUILD_OS is usually tested for using SCons expressions like "env.Bit('windows')". You cannot really control it as it is inherited from the system you are building on, the BUILD_SYSTEM in cross compiler speak.

Enumeration of all BUILD_PLATFORMs:

(x86, 32, linux) (x86, 32, windows) (x86, 32, mac) (arm, 32, linux) // the 32 is implicit as there is no 64bit arm

(x86, 64, linux) (x86, 64, windows)

Special note for Windows users: The Windows command-line build currently relies on vcvarsXX.bat being called to set up the environment. The compiler's target subarchitecture (32,64) is selected by the version of vcvars that you called (vcvars32/vcvars64). If you call vcvars32 and then build with platform=x86-64, you will get "target mismatch" errors.

Enumeration of all TARGET_PLATFORMs: (x86, 32) (x86, 64) (arm, 32) // the 32 is implicit as there is no 64bit arm


There is ONLY ONE exception, you can build the ARM validator like so:


In particular it is NOT possible to use different SUBARCHs for BUILD and TARGET.

What is the relationship between TARGET_PLATFORM and untrusted code?

The flavor of the untrusted code is derived from the TARGET_PLATFORM

Why are BUILD and ARCH used inconsistently?

Usually BUILD_ARCH == TARGET_ARCH and BUILD_SUBARCH == TARGET_SUBARCH so mistakes have no consequences.

So how do I build something? (Finally!)

[Note: scons --download has been deprecated as of Aug 17, 2010]

The first time you build, you will need to get the latest toolchain build. Do this using gclient hooks:

fetch nacl
gclient sync
cd native_client

The first time you build something, you use the --download switch to download the platform's toolchain.

~~./scons --download MODE=opt-linux,nacl~~

~~./scons --download MODE=opt-mac,nacl~~

~~.\\scons --download MODE=opt-win,nacl~~

Subsequent builds can omit the --download option. You should use --download anytime you want to update your toolchain.

The default value for MODE is dbg-<your-system-os> so these two commands are identical

How do I run the unittests after the build completes?

To run all unittests:

./scons MODE=opt-*&lt;your-system-os&gt;*,nacl run_all_tests

To run specific sets of tests:

./scons MODE=opt-*&lt;your-system-os&gt;*,nacl small_tests

./scons MODE=opt-*&lt;your-system-os&gt;*,nacl medium_tests

./scons MODE=opt-*&lt;your-system-os&gt;*,nacl large_tests

./scons MODE=opt-*&lt;your-system-os&gt;*,nacl browser_tests

To run a single test:

Are there any other cool Scons options?

There are some other scons options which are useful. Note the confusing syntax differences for option words (platform=), single minus options (-c), and double minus options (--clang). Sorry.

What about 64-bit?

The build defaults to a 32-bit build even if the machine running the build is a 64-bit machine. To build for 64-bit:

Also see the Special note for Windows users in the What kind of BUILD_PLATFORM/TARGET_PLATFORM configurations are supported? section above.

Where is the source code?

The source code is divided into these main areas: